Entertainment Careers Santa Fe, NM, USA
Mar 04, 2019Full time
About the Company Meow Wolf is an art collective and production company creating and operating immersive, interactive multimedia experiences that transport audiences of all ages to fantastical realms of storytelling. Founded in 2008 by a small group of artists, writers, musicians, and makers looking to create an egalitarian space for artistic expression, Meow Wolf’s first exhibits were created in warehouses on shoestring budgets. Since then Meow Wolf has created 25 exhibitions throughout the United States working with hundreds of artists. Meow Wolf is one of the fastest growing startups in New Mexico and is a Delaware registered B Corporation, a socially responsible business designation. The ethos of the company is often described as radically inclusive; collaborators are given space to be expressive, creative, and effective. Unlike a traditional corporate setting, this produces an environment where no job is too low for anyone and no ambition too high. Job Description The Lighting Designer will work as part of Meow Wolf’s tech team to creatively integrate lighting into permanent exhibitions and other installations. Meow Wolf’s highly immersive world-building aesthetic calls for a diverse array of custom embedded lighting fixtures as well as a palette of Meow Wolf approved industry fixtures that exist as part of the built environment. The Lighting Designer will work in various areas of the design and technical process depending on the project, from conceptual design, to specifying fixtures and building vendor relations, to building out pre-visualization and lighting plots, to physical integration and programming. The Lighting Designer should not only have a solid grounding in lighting design aesthetics, but also have familiarity with lighting integration and control within permanent architectural spaces and art installations. The Lighting Designer will work collaboratively with a team of lighting stakeholders, including other lighting designers, installation artists and creative direction, systems designers, and a variety of tech team members. Job Requirements Required Education and Experience Lighting Design degree or equivalent experience Lighting Console Programming Arduino Familiarity with the following a plus: Paradigm Hog4 Chamsys TouchDesigner GeoPix Processing and Java C# & Unity Color Theory Competencies Accountability Adaptability Communication Quality Focus Radical Inclusiveness Knowledge and Skills Team Focus Position Type and Expected Hours of Work This is a full-time position, and hours of work and days are Monday through Friday, 9 a.m. to 5 p.m. or 10 a.m. to 6 p.m. Occasional evening and weekend work may be required as job duties demand. Travel Greater potential for travel in Q3 and Q4 of 2019. Job Responsibilities Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Work with creative directors to develop lighting design of spaces Work with tech team to develop interactive lighting experiences Specify lighting fixtures and control systems for various custom applications Integrate lighting into design process with lighting plots and previz Plan and manage physical lighting integration Program lighting sequences and animations Rapid prototyping and troubleshooting of lighting systems Documenting systems after completion Reporting to Tech General Manager and Tech Project Manager keeping on track with milestones and deadlines Other Duties Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice. Supervisory Responsibility This position has no supervisory responsibilities. Work Environment This job operates in a professional office environment. This role routinely uses standard office equipment such as computers, phones, photocopiers, filing cabinets and fax machines. This role also includes standard equipment for immersive experiences such as sensors, microcontrollers, computers, lights, sound, video, and electromechanical elements. The tech work environment is in the same building as scenic art production and wood and metal fabrication shops. Physical Demands The employee is occasionally required to sit; climb or balance; and stoop, kneel, crouch or crawl. The employee must frequently lift and/or move up to 10 pounds and occasionally lift and/or move up to 25 pounds. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision, depth perception and ability to adjust focus.